Difference between revisions of "Energy Penalties"
From gdp3
(→Relations) |
(→Relations) |
||
Line 28: | Line 28: | ||
== Relations == | == Relations == | ||
− | |||
[[Energy]] | [[Energy]] | ||
− | + | ||
[[Aim & Shoot]] | [[Aim & Shoot]] | ||
[[Traps]] | [[Traps]] | ||
Line 47: | Line 46: | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | + | [[Damage]] together with [[Armor]] or [[Health]] | |
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 12:49, 24 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Aim & Shoot Traps Health Resources
Can Instantiate
-
with ...
Can Modulate
-
Can Be Instantiated By
Damage together with Armor or Health
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki. However it is based on the concept "Energy punishment" introduced by Juul[1].
References
- ↑ Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.
Acknowledgements
-