Difference between revisions of "Energy Penalties"
From gdp3
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== Consequences == | == Consequences == | ||
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[[Aim & Shoot]] | [[Aim & Shoot]] | ||
[[Traps]] | [[Traps]] | ||
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+ | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Modulate === | === Can Modulate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | [[Damage]] together with [[Armor]] | + | [[Damage]] together with [[Ammunition]], [[Armor]], [[Energy]], [[Health]] or [[Resources]] |
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 13:19, 24 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
-
Can Modulate
-
Can Be Instantiated By
Damage together with Ammunition, Armor, Energy, Health or Resources
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki. However it is based on the concept "Energy punishment" introduced by Juul[1].
References
- ↑ Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.
Acknowledgements
-