Difference between revisions of "Energy Penalties"
From gdp3
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== Consequences == | == Consequences == | ||
+ | In games with [[Lives]], [[Energy Penalties]] can lead to [[Life Penalties]] if the [[Attributes]] affected by them relate to the [[Lives]]. | ||
== Relations == | == Relations == | ||
+ | [[Game Termination Penalties]] | ||
+ | |||
=== Can Instantiate === | === Can Instantiate === | ||
[[Life Penalties]] | [[Life Penalties]] |
Revision as of 14:21, 24 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Damage together with Ammunition, Armor, Energy, Health or Resources
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
In games with Lives, Energy Penalties can lead to Life Penalties if the Attributes affected by them relate to the Lives.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Damage together with Ammunition, Armor, Energy, Health or Resources
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. However it is based on the concept "Energy punishment" introduced by Juul[1].
References
- ↑ Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.
Acknowledgements
-