Difference between revisions of "Energy Penalties"

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(Can Modulate)
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== Consequences ==
 
== Consequences ==
 +
In games with [[Lives]], [[Energy Penalties]] can lead to [[Life Penalties]] if the [[Attributes]] affected by them relate to the [[Lives]].
  
 
== Relations ==
 
== Relations ==
 +
[[Game Termination Penalties]]
 +
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Life Penalties]]
 
[[Life Penalties]]

Revision as of 14:21, 24 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Aim & Shoot Traps

Can Be Instantiated By

Damage together with Ammunition, Armor, Energy, Health or Resources

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

In games with Lives, Energy Penalties can lead to Life Penalties if the Attributes affected by them relate to the Lives.

Relations

Game Termination Penalties

Can Instantiate

Life Penalties

Can Modulate

Lives

Can Be Instantiated By

Damage together with Ammunition, Armor, Energy, Health or Resources

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki. However it is based on the concept "Energy punishment" introduced by Juul[1].

References

  1. Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.

Acknowledgements

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