Difference between revisions of "Public Player Statistics"

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(Using the pattern)
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Having a [[Possibility of Anonymity]] in a game removes a central point with having [[Public Player Statistics]]. This can however be modulated through the use of [[Handles]] which may be recognized by friends or small subgroups of other players.
 
Having a [[Possibility of Anonymity]] in a game removes a central point with having [[Public Player Statistics]]. This can however be modulated through the use of [[Handles]] which may be recognized by friends or small subgroups of other players.
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[[Extra-Game Consequences]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
 
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[[Public Player Statistics]] can increase the [[Value of Effort]] for players in games since it allows them to have their [[Game Mastery]] broadcasted as [[Extra-Game Consequences]]. It also allows [[Spectators]] of sorts even if this was not possible earlier since others can follow the changes in the statistics.
[[Game Mastery]]
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[[Value of Effort]]
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== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
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[[Extra-Game Consequences]],
==== with ... ====
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[[Spectators]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===
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[[Game Mastery]],
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[[Value of Effort]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===

Revision as of 21:13, 24 February 2011

Statistics about players that are easily accessible to others.

While players can always lets other know how well (or bad) they performed in a game, games can help with this by keeping track of player data and making it available to others. These Public Player Statistics may only be accessible to others playing the game or anyone with access to the Internet, but they make what players do more important since they need to stand for their performances.


Examples

The high score lists on early arcade games such as Asteroids are early examples of Public Player Statistics, even if they are only available to those in close proximity to the machines.

The rise of achievement system on Steam, Xbox Live, and PlayStation Network are examples of Public Player Statistics. These allow players of numerous games, including the Left 4 Dead series, Cogs, Fallout: New Vegas, and Assassin's Creed II, to see how far and well they have played the games compared to their friends, and if they have done optional challenges.

Using the pattern

Global High Score Lists

Friend Lists

Game-Induced Player Social Status

Achievements

Challenging Gameplay

Goal Achievements

Extra-Game Event Broadcasting

Having a Possibility of Anonymity in a game removes a central point with having Public Player Statistics. This can however be modulated through the use of Handles which may be recognized by friends or small subgroups of other players.

Extra-Game Consequences

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Public Player Statistics can increase the Value of Effort for players in games since it allows them to have their Game Mastery broadcasted as Extra-Game Consequences. It also allows Spectators of sorts even if this was not possible earlier since others can follow the changes in the statistics.

Relations

Can Instantiate

Extra-Game Consequences, Spectators

Can Modulate

Game Mastery, Value of Effort

Can Be Instantiated By

Can Be Modulated By

Handles

Possible Closure Effects

Potentially Conflicting With

Possibility of Anonymity

History

New pattern created in this wiki.

References

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Acknowledgements

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