Difference between revisions of "Player Created Game Elements"

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== Using the pattern ==
 
== Using the pattern ==
 +
=== Can Be Instantiated By ===
 +
[[Algorithmic Agents]],
 +
[[Construction]],
 +
[[Crafting]],
 +
[[Extra-Game Actions]],
 +
[[Player-Created Characters]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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[[Roleplaying]]
 
[[Roleplaying]]
  
=== Can Be Instantiated By ===
+
== Relations ==
[[Algorithmic Agents]],
+
[[Construction]],
+
[[Crafting]],
+
[[Extra-Game Actions]],
+
[[Player-Created Characters]]
+
 
+
=== Can Be Modulated By ===
+
-
+
 
+
=== Possible Closure Effects ===
+
-
+
 
+
=== Potentially Conflicting With ===
+
-
+
 
+
== History ==
+
New pattern created in this wiki.
+
 
+
== References ==
+
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Freedom of Choice]],  
 
[[Freedom of Choice]],  
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== Acknowledgements ==
 
== Acknowledgements ==
 
-
 
-
 
== Relations ==
 

Revision as of 12:00, 26 May 2011

Game Elements created by players to be used in a game.

This pattern is a still a stub.

Examples

Levels in the Advance Wars series

Larps


Using the pattern

Can Be Instantiated By

Algorithmic Agents, Construction, Crafting, Extra-Game Actions, Player-Created Characters

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Freedom of Choice, Game Items, Pottering

Can Modulate

Roleplaying

Relations

Can Instantiate

Freedom of Choice, Game Items, Pottering

Can Modulate

Roleplaying

Can Be Instantiated By

Algorithmic Agents, Construction, Crafting, Extra-Game Actions, Player-Created Characters

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-