Difference between revisions of "Player Created Game Elements"
From gdp3
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[[Player Constructed Worlds]], | [[Player Constructed Worlds]], | ||
[[Pottering]] | [[Pottering]] | ||
+ | [[Levels]] | ||
=== Can Modulate === | === Can Modulate === | ||
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[[Freedom of Choice]], | [[Freedom of Choice]], | ||
[[Game Items]], | [[Game Items]], | ||
+ | [[Levels]], | ||
[[Player Constructed Worlds]], | [[Player Constructed Worlds]], | ||
[[Pottering]] | [[Pottering]] |
Revision as of 17:46, 26 May 2011
Game Elements created by players to be used in a game.
This pattern is a still a stub.
Contents
Examples
Levels in the Advance Wars series
Larps
Using the pattern
Can Be Instantiated By
Algorithmic Agents, Construction, Crafting, Extra-Game Actions, Player-Created Characters
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Freedom of Choice, Game Items, Player Constructed Worlds, Pottering Levels
Can Modulate
Relations
Can Instantiate
Freedom of Choice, Game Items, Levels, Player Constructed Worlds, Pottering
Can Modulate
Can Be Instantiated By
Algorithmic Agents, Construction, Crafting, Extra-Game Actions, Player-Created Characters
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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