Difference between revisions of "Player Created Game Elements"
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== Consequences == | == Consequences == | ||
− | The support for [[Player Create Game Elements]] can produce anything from individual [[Game Items]] to complete [[Levels]] or [[Player Constructed Worlds]]. | + | The support for [[Player Create Game Elements]] can produce anything from individual [[Game Items]] to complete [[Levels]] or [[Player Constructed Worlds]]. Being able to create game elements typically provides players with [[Freedom of Choice]] and this can be the basis for allowing [[Pottering]] activities within a game (as long as other aspects such as [[Tension]] is lacking from the experience). For games meant to include [[Roleplaying]], letting players create parts of the game, most commonly [[Player-Created Characters]], allows them to modulate in which way they should roleplay. |
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− | [[Freedom of Choice]] | + | |
− | [[Pottering]] | + | |
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− | [[Roleplaying]] | + | |
== Relations == | == Relations == |
Revision as of 18:15, 26 May 2011
Game Elements created by players to be used in a game.
This pattern is a still a stub.
Contents
Examples
Levels in the Advance Wars series
Larps
Using the pattern
Can Be Instantiated By
Algorithmic Agents, Construction, Crafting, Extra-Game Actions, Player-Created Characters
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
The support for Player Create Game Elements can produce anything from individual Game Items to complete Levels or Player Constructed Worlds. Being able to create game elements typically provides players with Freedom of Choice and this can be the basis for allowing Pottering activities within a game (as long as other aspects such as Tension is lacking from the experience). For games meant to include Roleplaying, letting players create parts of the game, most commonly Player-Created Characters, allows them to modulate in which way they should roleplay.
Relations
Can Instantiate
Freedom of Choice, Game Items, Levels, Player Constructed Worlds, Pottering
Can Modulate
Can Be Instantiated By
Algorithmic Agents, Construction, Crafting, Extra-Game Actions, Player-Created Characters
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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