Difference between revisions of "Gameplay Design Pattern Template, Shortened"
From gdp3
(Created page with 'Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Staffan's current workpage ''The one-sentence "definition" that…') |
|||
Line 3: | Line 3: | ||
[[Category:Needs revision]] | [[Category:Needs revision]] | ||
[[Category:Needs examples]] | [[Category:Needs examples]] | ||
− | |||
''The one-sentence "definition" that should be in italics.'' | ''The one-sentence "definition" that should be in italics.'' | ||
Revision as of 12:53, 28 February 2010
The one-sentence "definition" that should be in italics.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
A renamed version of the pattern Illusion of Influence that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.