Difference between revisions of "Friendly Fire"
From gdp3
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== Relations == | == Relations == | ||
− | [[Challenging Gameplay]] | + | === Can Instantiate === |
− | [[Internal Rivalry]] | + | [[Challenging Gameplay]], |
− | + | [[Internal Rivalry]], | |
[[Thematic Consistency]] | [[Thematic Consistency]] | ||
− | |||
− | |||
− | |||
− | |||
==== with ... ==== | ==== with ... ==== | ||
=== Can Modulate === | === Can Modulate === | ||
+ | [[Aim & Shoot]], | ||
[[Combat]] | [[Combat]] | ||
− | [[ | + | |
+ | [[Difficulty Levels]] in games with [[Teams]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Player Killing]] together with [[Teams]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
+ | [[Death Consequences]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === | ||
=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
+ | [[Internal Rivalry]] | ||
== History == | == History == |
Revision as of 08:49, 8 July 2011
Attacks from members in the same team that cause damage.
This pattern is a still a stub.
Contents
Examples
Fallout series (at least later ones)
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Challenging Gameplay, Internal Rivalry, Thematic Consistency
with ...
Can Modulate
Difficulty Levels in games with Teams
Can Be Instantiated By
Player Killing together with Teams
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
-
Acknowledgements
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