Difference between revisions of "Friendly Fire"

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== Using the pattern ==
 
== Using the pattern ==
 +
Making [[Friendly Fire]] possible in games basically consist of letting [[Combat]] rules affect
 +
 +
[[Player Killing]] together with [[Teams]]
 +
 +
=== Can Be Modulated By ===
 +
[[Death Consequences]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
 +
=== Can Instantiate ===
 +
[[Challenging Gameplay]],
 +
[[Internal Rivalry]],
 +
[[Thematic Consistency]]
 +
 +
=== Can Modulate ===
 +
[[Aim & Shoot]],
 +
[[Combat]]
 +
[[Companions]],
 +
[[Multiplayer Games]]
 +
 +
[[Difficulty Levels]] in games with [[Teams]]
 +
 +
=== Potentially Conflicting With ===
 +
[[Internal Rivalry]]
 +
  
 
== Relations ==
 
== Relations ==
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[[Internal Rivalry]],  
 
[[Internal Rivalry]],  
 
[[Thematic Consistency]]
 
[[Thematic Consistency]]
 
==== with ... ====
 
  
 
=== Can Modulate ===
 
=== Can Modulate ===
 
[[Aim & Shoot]],  
 
[[Aim & Shoot]],  
 
[[Combat]]
 
[[Combat]]
 +
[[Companions]],
 +
[[Multiplayer Games]]
  
 
[[Difficulty Levels]] in games with [[Teams]]
 
[[Difficulty Levels]] in games with [[Teams]]
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=== Possible Closure Effects ===
 
=== Possible Closure Effects ===
 +
-
  
 
=== Potentially Conflicting With ===
 
=== Potentially Conflicting With ===

Revision as of 08:51, 8 July 2011

Attacks from members in the same team that cause damage.

This pattern is a still a stub.

Examples

Fallout series (at least later ones)

Team Fortress series ?

Left 4 Dead series

Using the pattern

Making Friendly Fire possible in games basically consist of letting Combat rules affect

Player Killing together with Teams

Can Be Modulated By

Death Consequences

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Challenging Gameplay, Internal Rivalry, Thematic Consistency

Can Modulate

Aim & Shoot, Combat Companions, Multiplayer Games

Difficulty Levels in games with Teams

Potentially Conflicting With

Internal Rivalry


Relations

Can Instantiate

Challenging Gameplay, Internal Rivalry, Thematic Consistency

Can Modulate

Aim & Shoot, Combat Companions, Multiplayer Games

Difficulty Levels in games with Teams

Can Be Instantiated By

Player Killing together with Teams

Can Be Modulated By

Death Consequences

Possible Closure Effects

-

Potentially Conflicting With

Internal Rivalry

History

New pattern created in this wiki.

References

-

Acknowledgements

-