Difference between revisions of "Friendly Fire"

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=== Examples ===
 
=== Examples ===
[[Fallout series]] (at least later ones)
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Most examples of [[Friendly Fire]] do unsurprisingly come from combat-oriented games, mainly [[:Category:FPS Games|First-Person Shooters]]. The [[Left 4 Dead series]] has [[Friendly Fire]] except on the easy difficulty mode, [[America's Army]] has it as a consequence of wanting to be realistic and harshly punished players who do it, and it is available as server-side options for the [[Team Fortress series]].
 
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It exists both in the early isometric versions and later 3D version of [[Fallout series]] but here it is not other players but companions that can be the targets or perpetrators of the [[Friendly Fire]].
[[Team Fortress series]] ?
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[[Left 4 Dead series]]
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[[America's Army]]
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== Using the pattern ==
 
== Using the pattern ==

Revision as of 09:30, 8 July 2011

Attacks from members in the same team that cause damage.

Friendly Fire existing in games where attacks can affect enemies and friends alike. This typically makes players have to be more careful with how the act in combat environments.

Examples

Most examples of Friendly Fire do unsurprisingly come from combat-oriented games, mainly First-Person Shooters. The Left 4 Dead series has Friendly Fire except on the easy difficulty mode, America's Army has it as a consequence of wanting to be realistic and harshly punished players who do it, and it is available as server-side options for the Team Fortress series. It exists both in the early isometric versions and later 3D version of Fallout series but here it is not other players but companions that can be the targets or perpetrators of the Friendly Fire.

Using the pattern

Making Friendly Fire possible in games basically consist of letting Combat rules and Death Consequences affect other members in players' own Teams. This makes the presence of Teams in combination with Player Killing or Companions that can be killed a requirement for having the pattern.

Consequences

Friendly Fire modifies the way players can engage in Aim & Shoot activities as part of Combat while playing Multiplayer Games with Teams. The risk of hitting team members, either other players or Companions, make Friendly Fire give more Challenging Gameplay while at the same time supporting Thematic Consistency - at least in games which try to simulate real world weapons. When optional, selecting Friendly Fire in Team-based games is one way of setting Difficulty Levels.

Friendly Fire can easily spark of Internal Rivalry in Teams, but also make it difficult to maintain the rivalry for a longer time since violence can end the conflict quickly.

Relations

Can Instantiate

Challenging Gameplay, Internal Rivalry, Thematic Consistency

Can Modulate

Aim & Shoot, Combat, Companions, Teams

Difficulty Levels and Multiplayer Games in games with Teams

Can Be Instantiated By

Player Killing together with Teams

Can Be Modulated By

Death Consequences

Possible Closure Effects

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Potentially Conflicting With

Internal Rivalry

History

New pattern created in this wiki.

References

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Acknowledgements

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