Difference between revisions of "Gameplay Design Pattern Template, Shortened"

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[[Category:Needs revision]]
 
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''The one-sentence "definition" that should be in italics.''
 
''The one-sentence "definition" that should be in italics.''
  
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== History ==
 
== History ==
 
A renamed version of the pattern ''Illusion of Influence'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
 
A renamed version of the pattern ''Illusion of Influence'' that was part of the original collection in the book ''Patterns in Game Design''<ref name="Bjork & Holopainen 2004"/>.
 +
New pattern created in this wiki.
  
 
== References ==
 
== References ==

Revision as of 17:28, 11 April 2010

The one-sentence "definition" that should be in italics.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

A renamed version of the pattern Illusion of Influence that was part of the original collection in the book Patterns in Game Design[1]. New pattern created in this wiki.

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.