Difference between revisions of "Killcams"

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=== Examples ===
 
=== Examples ===
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[[Killcams]] in the [[Call of Duty series|Call of Duty]] and [[Battlefield series]] show players how they were killed - often revealing the position of the enemies that was the cause of their deaths. [[Fallout 3]] and [[Fallout: New Vegas]] provide [[Killcams]] both when players have managed to kill enemies spectacularly or when they themselves have died.
  
http://www.giantbomb.com/killcam/92-448/
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The web site ''giantbomb.com'' has a [http://www.giantbomb.com/killcam/92-448/ list] of games using [[Killcams]].
  
 
== Using the pattern ==
 
== Using the pattern ==
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== Relations ==
 
== Relations ==
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[[Player Balance]]
  
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Cameras]],  
 
[[Cameras]],  
 
[[Point of Interest Indications]],  
 
[[Point of Interest Indications]],  
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[[Replays]],
 
[[Spatial Engrossment]],  
 
[[Spatial Engrossment]],  
 
[[Third-Person Views]]
 
[[Third-Person Views]]

Revision as of 16:53, 6 August 2011

...

This pattern is a still a stub.

Examples

Killcams in the Call of Duty and Battlefield series show players how they were killed - often revealing the position of the enemies that was the cause of their deaths. Fallout 3 and Fallout: New Vegas provide Killcams both when players have managed to kill enemies spectacularly or when they themselves have died.

The web site giantbomb.com has a list of games using Killcams.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Player Balance

Can Instantiate

Cameras, Point of Interest Indications, Replays, Spatial Engrossment, Third-Person Views

with ...

Can Modulate

First-Person Views

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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