Difference between revisions of "Killcams"
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− | '' | + | ''Replays of kills in games that are shown directly after they occur.'' |
− | + | Deaths in games are usually important events. However, some games - especially first-person shooters - it can be difficult to perceive the circumstances in which they occurred. [[Killcams]] are solutions to this that simply replay the moments leading up to the deaths and may be used both to highlight players' own actions or let them know how they were killed. | |
=== Examples === | === Examples === | ||
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== Relations == | == Relations == | ||
+ | [[Player Killing]] | ||
+ | [[Combat]] | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Cameras]], | [[Cameras]], |
Revision as of 17:29, 6 August 2011
Replays of kills in games that are shown directly after they occur.
Deaths in games are usually important events. However, some games - especially first-person shooters - it can be difficult to perceive the circumstances in which they occurred. Killcams are solutions to this that simply replay the moments leading up to the deaths and may be used both to highlight players' own actions or let them know how they were killed.
Contents
Examples
Killcams in the Call of Duty and Battlefield series show players how they were killed - often revealing the position of the enemies that was the cause of their deaths. Fallout 3 and Fallout: New Vegas provide Killcams both when players have managed to kill enemies spectacularly or when they themselves have died.
The web site giantbomb.com has a list of games using Killcams.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Cameras, Cutscenes, Point of Interest Indications, Player Balance, Replays, Spatial Engrossment, Third-Person Views
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
Cite error: <ref>
tag defined in <references>
has group attribute "" which does not appear in prior text.
Acknowledgements
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