Difference between revisions of "Killcams"

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== Using the pattern ==
 
== Using the pattern ==
  
=== Diegetic Aspects ===
+
[[Spectators]]
  
=== Interface Aspects ===
+
== Consequences ==
 +
[[Killcams]] are basically [[Cutscenes]] that show [[Replays]] of the events leading up to [[Player Killing]] or other important deaths. In [[Mu
  
=== Narrative Aspects ===
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[[Player Balance]],
 +
[[Combat]],
 +
[[Repeated Domination]]
  
== Consequences ==
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By giving [[Point of Interest Indications]] in moving [[Third-Person Views]], they can let both players and [[Spectators]] have [[Spatial Engrossment]].
  
== Relations ==
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=== Can Instantiate ===
[[Combat]]
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[[Cameras]],
  
 +
=== Can Modulate ===
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[[First-Person Views]],
 +
 +
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Cameras]],  
 
[[Cameras]],  
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=== Can Modulate ===
 
=== Can Modulate ===
 +
[[Combat]],
 
[[First-Person Views]],  
 
[[First-Person Views]],  
 
[[Player Killing]],  
 
[[Player Killing]],  
[[Repeated Dominiation]]
+
[[Repeated Domination]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===

Revision as of 18:08, 6 August 2011

Replays of kills in games that are shown directly after they occur.

Deaths in games are usually important events. However, some games - especially first-person shooters - it can be difficult to perceive the circumstances in which they occurred. Killcams are solutions to this that simply replay the moments leading up to the deaths and may be used both to highlight players' own actions or let them know how they were killed.

Examples

Killcams in the Call of Duty and Battlefield series show players how they were killed - often revealing the position of the enemies that was the cause of their deaths. Fallout 3 and Fallout: New Vegas provide Killcams both when players have managed to kill enemies spectacularly or when they themselves have died.

The web site giantbomb.com has a list of games using Killcams.

Using the pattern

Spectators

Consequences

Killcams are basically Cutscenes that show Replays of the events leading up to Player Killing or other important deaths. In [[Mu

Player Balance, Combat, Repeated Domination

By giving Point of Interest Indications in moving Third-Person Views, they can let both players and Spectators have Spatial Engrossment.

Can Instantiate

Cameras,

Can Modulate

First-Person Views,

Relations

Can Instantiate

Cameras, Cutscenes, Point of Interest Indications, Player Balance, Replays, Spatial Engrossment, Third-Person Views

Can Modulate

Combat, First-Person Views, Player Killing, Repeated Domination

Can Be Instantiated By

-

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

-

History

New pattern created in this wiki.

References

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Acknowledgements

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