Difference between revisions of "Auto-Aim"
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Revision as of 06:58, 20 September 2011
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This pattern is a still a stub.
Contents
Examples
Using the pattern
see http://www.giantbomb.com/auto-aim/92-145/ for categories
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Player/Character Skill Composites Aim & Shoot Combat Third-Person Views Point of Interest Indications
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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