Difference between revisions of "Treasure"
From gdp3
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== Brief == | == Brief == | ||
− | This page is a game stub. For more information see the paper ''Gaming on the Edge: Using Seams in Ubicomp Games''<ref name= | + | This page is a game stub. For more information see the paper ''Gaming on the Edge: Using Seams in Ubicomp Games''<ref name="chalmers"/>. |
=== Main Gameplay Design Patterns === | === Main Gameplay Design Patterns === |
Revision as of 14:09, 26 January 2012
Contents
Brief
This page is a game stub. For more information see the paper Gaming on the Edge: Using Seams in Ubicomp Games[1].
Main Gameplay Design Patterns
Gameplay
Collecting, Exploration, Seamful Gameplay, Pervasive Gameplay, Physical Navigation
Other Noteworthy Aspects
Developer
Publisher
References
- ↑ Chalmers, M., Bell, M., Brown, B., Hall, M., Sherwood, S. & Tennen, P. (2005).Gaming on the Edge: Using Seams in Ubicomp Games. Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology.
Acknowledgments
-