Difference between revisions of "Role Fulfillment"
From gdp3
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== Relations == | == Relations == | ||
+ | [[Selectable Functional Roles]], | ||
+ | [[Asymmetric Roles]], | ||
+ | [[Warming-Up Roleplay Exercises]], | ||
+ | [[Role Selection]], | ||
+ | [[Player-Created Characters]], | ||
+ | [[Storytelling]], | ||
+ | [[Roleplaying]], | ||
+ | [[Betrayal]], | ||
+ | [[Characters]], | ||
+ | [[Freedom of Choice]], | ||
+ | [[Character Defining Actions]], | ||
+ | [[Thematic Consistency]], | ||
+ | [[Diegetic Consistency]], | ||
+ | [[Game Masters]] | ||
=== Can Instantiate === | === Can Instantiate === | ||
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== History == | == History == | ||
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New pattern created in this wiki. | New pattern created in this wiki. | ||
== References == | == References == | ||
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== Acknowledgements == | == Acknowledgements == | ||
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Revision as of 08:52, 4 September 2014
The fulfilment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Selectable Functional Roles, Asymmetric Roles, Warming-Up Roleplay Exercises, Role Selection, Player-Created Characters, Storytelling, Roleplaying, Betrayal, Characters, Freedom of Choice, Character Defining Actions, Thematic Consistency, Diegetic Consistency, Game Masters
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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