Difference between revisions of "Role Fulfillment"
From gdp3
(→Relations) |
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[[Asymmetric Roles]], | [[Asymmetric Roles]], | ||
[[Warming-Up Roleplay Exercises]], | [[Warming-Up Roleplay Exercises]], | ||
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[[Character Defining Actions]], | [[Character Defining Actions]], | ||
[[Thematic Consistency]], | [[Thematic Consistency]], | ||
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[[Roleplaying]], | [[Roleplaying]], | ||
[[Storytelling]], | [[Storytelling]], | ||
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+ | [[Freedom of Choice]] together with [[Player-Created Characters]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
− | + | [[Freedom of Choice]] together with [[Characters]] | |
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 06:45, 6 September 2014
The fulfillment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Game Mastery Player Defined Goals Traitors
Role Fulfillment
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Selectable Functional Roles, Asymmetric Roles, Warming-Up Roleplay Exercises,
Character Defining Actions, Thematic Consistency, Diegetic Consistency, Game Masters
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
Betrayal, Characters, Role Selection, Roleplaying, Storytelling,
Freedom of Choice together with Player-Created Characters
Can Be Modulated By
Freedom of Choice together with Characters
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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