Difference between revisions of "Role Fulfillment"
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[[Betrayal]], | [[Betrayal]], | ||
[[Characters]], | [[Characters]], | ||
+ | [[Player-Created Characters]], | ||
[[Role Selection]], | [[Role Selection]], | ||
[[Roleplaying]], | [[Roleplaying]], | ||
[[Storytelling]], | [[Storytelling]], | ||
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=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 07:04, 6 September 2014
The fulfillment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Providing players with different types of Freedom of Choice for Player-Created Characters let them select or create the roles to fulfill, which may both make it easier for them to succeed with this and may make the experience of succeeding more pleasurable; Initial Personalization is the most likely the most efficient way of doing this but can be used together with many other ways of giving players Freedom of Choice.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Game Mastery Player Defined Goals Traitors Initial Personalization
Role Fulfillment
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Selectable Functional Roles, Asymmetric Roles, Warming-Up Roleplay Exercises,
Character Defining Actions, Thematic Consistency, Diegetic Consistency, Game Masters
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
Betrayal, Characters, Player-Created Characters, Role Selection, Roleplaying, Storytelling,
Can Be Modulated By
Freedom of Choice together with Characters
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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