Difference between revisions of "Social Rewards"
From gdp3
(→Relations) |
(→Relations) |
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== Relations == | == Relations == | ||
− | [[ | + | [[Bragging]], |
+ | |||
[[Gameplay Mastery]] | [[Gameplay Mastery]] | ||
− | |||
− | |||
− | |||
− | |||
=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Achievements]], | ||
[[Enactment]], | [[Enactment]], | ||
[[Game-based Social Statuses]], | [[Game-based Social Statuses]], | ||
[[Global High Score Lists]], | [[Global High Score Lists]], | ||
[[High Score Lists]], | [[High Score Lists]], | ||
− | [[Memorabilia]] | + | [[Memorabilia]], |
+ | [[Social Skills]], | ||
+ | [[Team Accomplishment]], | ||
+ | [[Team Strategy Identification]], | ||
+ | [[Togetherness]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 13:38, 19 November 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Extra-Game Consequences, Grinding
Can Modulate
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Can Be Instantiated By
Achievements, Enactment, Game-based Social Statuses, Global High Score Lists, High Score Lists, Memorabilia, Social Skills, Team Accomplishment, Team Strategy Identification, Togetherness
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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