Difference between revisions of "Social Rewards"
From gdp3
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== Relations == | == Relations == | ||
+ | === Can Instantiate === | ||
[[Bragging]], | [[Bragging]], | ||
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− | |||
− | |||
− | |||
[[Extra-Game Consequences]], | [[Extra-Game Consequences]], | ||
[[Grinding]] | [[Grinding]] | ||
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[[Enactment]], | [[Enactment]], | ||
[[Game-based Social Statuses]], | [[Game-based Social Statuses]], | ||
+ | [[Gameplay Mastery]], | ||
[[Global High Score Lists]], | [[Global High Score Lists]], | ||
[[High Score Lists]], | [[High Score Lists]], |
Revision as of 13:38, 19 November 2014
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Bragging, Extra-Game Consequences, Grinding
Can Modulate
-
Can Be Instantiated By
Achievements, Enactment, Game-based Social Statuses, Gameplay Mastery, Global High Score Lists, High Score Lists, Memorabilia, Social Skills, Team Accomplishment, Team Strategy Identification, Togetherness
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
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