Difference between revisions of "Collectible Card Games"
From gdp3
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=== Can Instantiate === | === Can Instantiate === | ||
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=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
+ | [[Cards]] together with [[Heterogeneous Game Element Ownership]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === | ||
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=== Possible Closure Effects === | === Possible Closure Effects === | ||
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=== Potentially Conflicting With === | === Potentially Conflicting With === | ||
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== History == | == History == |
Revision as of 14:08, 15 December 2014
Card games where players maintain their own card collections which are used to provide game elements to the individual game instances they participate in.
This pattern is a still a stub.
Contents
Examples
An odd example of a mini game, the card game Caravan in the game Fallout: New Vegas is a collectible card game which depends on players gathering cards in a post-apocalyptic US wasteland.
See the category of Collectible Card Games on this wiki for additional examples.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Collectible Card Games can make Cards into the Focus Loci for players.
Relations
Can Instantiate
Can Modulate
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Can Be Instantiated By
Cards together with Heterogeneous Game Element Ownership
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.