Difference between revisions of "Lucky Guess Solutions"

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[[Category:Dynamic Patterns]]
 
[[Category:Dynamic Patterns]]
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[[Category:Subjective Patterns]]
 
[[Category:Patterns]]
 
[[Category:Patterns]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
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== Using the pattern ==
 
== Using the pattern ==
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While [[Lucky Guess Solutions]] can be created by how [[Puzzle Solving]], [[Quizzes]], or [[Solution Uncertainty]] is designed, the use of [[Trial by Error Solutions]] guarantees its presence.
  
=== Diegetic Aspects ===
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== Consequences ==
  
=== Interface Aspects ===
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=== Can Instantiate ===
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The most obvious effect of having [[Lucky Guess Solutions]] in games is that it provide a possibility for players to have [[Luck]]. It may also give players a feeling of [[Player Agency]] but this is a volatile design since players not feeling that the guess was an extension of their intentionality will have an opposite reaction.
  
=== Narration Aspects ===
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Players trying to make use of [[Lucky Guess Solutions]] causes [[Performance Uncertainty]] and [[Player Unpredictability]] in those game instances.
 
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== Consequences ==
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== Relations ==
 
== Relations ==

Revision as of 14:33, 7 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

While Lucky Guess Solutions can be created by how Puzzle Solving, Quizzes, or Solution Uncertainty is designed, the use of Trial by Error Solutions guarantees its presence.

Consequences

Can Instantiate

The most obvious effect of having Lucky Guess Solutions in games is that it provide a possibility for players to have Luck. It may also give players a feeling of Player Agency but this is a volatile design since players not feeling that the guess was an extension of their intentionality will have an opposite reaction.

Players trying to make use of Lucky Guess Solutions causes Performance Uncertainty and Player Unpredictability in those game instances.

Relations

Can Instantiate

Luck, Performance Uncertainty, Player Agency, Player Unpredictability

Can Modulate

Puzzle Solving, Quizzes, Solution Uncertainty

Can Be Instantiated By

Trial by Error Solutions

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Player Agency

History

New pattern created in this wiki.

References

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Acknowledgements

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