Difference between revisions of "Trial and Error Solutions"

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== Using the pattern ==
 
== Using the pattern ==
  
=== Diegetic Aspects ===
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=== Can Modulate ===
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[[Puzzle Solving]],
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[[Solution Uncertainty]]
  
=== Interface Aspects ===
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=== Can Be Instantiated By ===
 
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[[Quizzes]]
=== Narration Aspects ===
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== Consequences ==
 
== Consequences ==
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[[Trial by Error Solutions]] can often give rise to [[Lucky Guess Solutions]]. They may also create [[Performance Uncertainty]] and [[Player Unpredictability]] if players are not systematical when testing the solutions. When they instead are, the pattern works against [[Performance Uncertainty]] and [[Player Unpredictability]].
  
 
== Relations ==
 
== Relations ==

Revision as of 14:04, 9 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Modulate

Puzzle Solving, Solution Uncertainty

Can Be Instantiated By

Quizzes

Consequences

Trial by Error Solutions can often give rise to Lucky Guess Solutions. They may also create Performance Uncertainty and Player Unpredictability if players are not systematical when testing the solutions. When they instead are, the pattern works against Performance Uncertainty and Player Unpredictability.

Relations

Can Instantiate

Lucky Guess Solutions, Performance Uncertainty, Player Unpredictability

Can Modulate

Puzzle Solving, Solution Uncertainty

Can Be Instantiated By

Quizzes

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

Performance Uncertainty, Player Unpredictability

History

New pattern created in this wiki.

References

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Acknowledgements

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