Difference between revisions of "Trial and Error Solutions"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
− | === | + | === Can Modulate === |
+ | [[Puzzle Solving]], | ||
+ | [[Solution Uncertainty]] | ||
− | === | + | === Can Be Instantiated By === |
− | + | [[Quizzes]] | |
− | + | ||
== Consequences == | == Consequences == | ||
+ | [[Trial by Error Solutions]] can often give rise to [[Lucky Guess Solutions]]. They may also create [[Performance Uncertainty]] and [[Player Unpredictability]] if players are not systematical when testing the solutions. When they instead are, the pattern works against [[Performance Uncertainty]] and [[Player Unpredictability]]. | ||
== Relations == | == Relations == |
Revision as of 14:04, 9 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Modulate
Puzzle Solving, Solution Uncertainty
Can Be Instantiated By
Consequences
Trial by Error Solutions can often give rise to Lucky Guess Solutions. They may also create Performance Uncertainty and Player Unpredictability if players are not systematical when testing the solutions. When they instead are, the pattern works against Performance Uncertainty and Player Unpredictability.
Relations
Can Instantiate
Lucky Guess Solutions, Performance Uncertainty, Player Unpredictability
Can Modulate
Puzzle Solving, Solution Uncertainty
Can Be Instantiated By
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
Performance Uncertainty, Player Unpredictability
History
New pattern created in this wiki.
References
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Acknowledgements
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