Difference between revisions of "Quizzes"
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== Relations == | == Relations == | ||
+ | [[Trans-Game Information]] | ||
+ | [[Memorizing]] | ||
+ | |||
=== Can Instantiate === | === Can Instantiate === | ||
[[Lucky Guess Solutions]], | [[Lucky Guess Solutions]], | ||
+ | [[Memorizing]], | ||
[[Puzzle Solving]], | [[Puzzle Solving]], | ||
[[Real World Knowledge Advantages]], | [[Real World Knowledge Advantages]], | ||
+ | [[Trans-Game Information]], | ||
[[Trial by Error Solutions]] | [[Trial by Error Solutions]] | ||
Revision as of 15:47, 10 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Who Wants to Be a Millionaire?
Anti-Examples
optional
Using the pattern
Quizzes
One main choice for Quizzes is if players should have explicit options to choose from, i.e. if they should have multiple choice questions.
Consequences
Quizzes
. When they are of the multiple choice variety, they can allow Trial by Error Solutions if players have multiple attempt
Lucky Guess Solutions, Puzzle Solving,
That knowing the right answer to a question is an advantages in Quizzes is quite obvious, and through this Quizzes support Real World Knowledge Advantages. While Quizzes can arguably be said to have low Replayability since once one has gotten to know what is the right answer to a question the gameplay regarding that question become mute. However, one can also argue that this is one was to get Real World Knowledge Advantages.
Relations
Trans-Game Information Memorizing
Can Instantiate
Lucky Guess Solutions, Memorizing, Puzzle Solving, Real World Knowledge Advantages, Trans-Game Information, Trial by Error Solutions
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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