Difference between revisions of "Pre-Customized Decks"
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=== Examples === | === Examples === | ||
+ | [[Hearthstone: Heroes of Warcraft]], [[Illuminati: New World Order]], [[Pokémon Trading Card Game]], [[Magic: The Gathering]], and [[Star Trek Customizable Card Game]] are all games where players create their own [[Pre-Customized Decks]] in most game formats before gameplay begins. [[The Lord of the Rings: The Fellowship of the Ring Deck-Building Game]] is an example of a co-operative game with [[Pre-Customized Decks]]. | ||
==== Anti-Examples ==== | ==== Anti-Examples ==== | ||
− | + | [[Airborne Commander]], [[A Few Acres of Snow]], [[A Study in Emerald]], [[Dominion]], [[Legendary: A Marvel Deck Building Game]], [[Thunderstone]] are all games where [[Deck Building]] is done during gameplay rather than before it begins. | |
== Using the pattern == | == Using the pattern == |
Revision as of 08:14, 20 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: See Deck Building of the creation of decks during gameplay.
Contents
Examples
Hearthstone: Heroes of Warcraft, Illuminati: New World Order, Pokémon Trading Card Game, Magic: The Gathering, and Star Trek Customizable Card Game are all games where players create their own Pre-Customized Decks in most game formats before gameplay begins. The Lord of the Rings: The Fellowship of the Ring Deck-Building Game is an example of a co-operative game with Pre-Customized Decks.
Anti-Examples
Airborne Commander, A Few Acres of Snow, A Study in Emerald, Dominion, Legendary: A Marvel Deck Building Game, Thunderstone are all games where Deck Building is done during gameplay rather than before it begins.
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Gameplay Engines Abstract Player Constructs Cards Decks Gain Competence Combos
Game Element Insertion Collectible Card Games Dedicated Game Facilitators Drawing Stacks Stimulated Planning Fudged Results Freedom of Choice Heterogeneous Game Element Ownership Multiplayer Games Fixed Distributions Self-Facilitated Games Magic the Gathering (redirect page) Evolving Rule Sets Purchasable Game Advantages Construction Pottering Asymmetric Starting Conditions Strategic Knowledge Player Elimination Early Elimination Focus Loci Cards Discard Piles Drafting Hands Ubiquitous Gameplay Meta Games Game Element Trading Memorabilia Player Unpredictability Complex Gameplay
Relations
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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