Difference between revisions of "Deck Building"

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(Examples)
(Relations)
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[[Combos]]
 
[[Combos]]
  
[[Game Element Insertion]]
 
[[Collectible Card Games]]
 
[[Dedicated Game Facilitators]]
 
[[Drawing Stacks]]
 
 
[[Stimulated Planning]]
 
[[Stimulated Planning]]
[[Fudged Results]]
 
 
[[Freedom of Choice]]
 
[[Freedom of Choice]]
[[Heterogeneous Game Element Ownership]]
 
[[Multiplayer Games]]
 
[[Fixed Distributions]]
 
[[Self-Facilitated Games]]
 
[[Magic the Gathering (redirect page)]]
 
[[Evolving Rule Sets]]
 
[[Purchasable Game Advantages]]
 
 
[[Construction]]
 
[[Construction]]
 
[[Pottering]]
 
[[Pottering]]
[[Asymmetric Starting Conditions]]
 
 
[[Strategic Knowledge]]
 
[[Strategic Knowledge]]
[[Player Elimination]]
 
[[Early Elimination]]
 
[[Focus Loci]]
 
[[Cards]]
 
[[Discard Piles]]
 
 
[[Drafting]]
 
[[Drafting]]
 
[[Hands]]
 
[[Hands]]
[[Ubiquitous Gameplay]]
 
[[Meta Games]]
 
[[Game Element Trading]]
 
[[Memorabilia]]
 
 
[[Player Unpredictability]]
 
[[Player Unpredictability]]
 
[[Complex Gameplay]]
 
[[Complex Gameplay]]
 
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[[Pottering]],  
 
[[Pottering]],  

Revision as of 08:21, 20 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: This pattern follows the distinction made in BoardGameGeek that Deck Building refers to constructions of decks during gameplay. See Pre-Customized Decks for constructions of decks before gameplay.

Examples

A Few Acres of Snow, Dominion, and Thunderstone are all games with Deck Building as a core mechanic. So is Legendary: A Marvel Deck Building Game but this show that Deck Building games can be co-operative. A Study in Emerald provides an team-based example even if players initially do not know which other players are on their team while Airborne Commander shows that Deck Building games can be solitaire games.

Anti-Examples

Magic: The Gathering and The Lord of the Rings: The Fellowship of the Ring Deck-Building Game have players build their decks before gameplay begins, so these games use the pattern Pre-Customized Decks rather than Deck Building.

Using the pattern

Bag Building can be an alternative to Deck Building if not the design possibilities of Cards (compared to Tokens) are need.


Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Combos

Stimulated Planning Freedom of Choice Construction Pottering Strategic Knowledge Drafting Hands Player Unpredictability Complex Gameplay

Pottering, Gameplay Engines, Abstract Player Constructs,

Drawing Stacks Decks

Cards

Gain Competence

Extra-Game Actions

Gameplay Mastery

Can Instantiate

Abstract Player Construct Development, Freedom of Choice

with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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