Difference between revisions of "Deck Building"
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== Relations == | == Relations == | ||
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=== Can Instantiate === | === Can Instantiate === | ||
[[Abstract Player Construct Development]], | [[Abstract Player Construct Development]], | ||
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[[Extra-Game Actions]], | [[Extra-Game Actions]], | ||
[[Freedom of Choice]], | [[Freedom of Choice]], | ||
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[[Gameplay Mastery]], | [[Gameplay Mastery]], | ||
[[Stimulated Planning]], | [[Stimulated Planning]], |
Revision as of 14:19, 20 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: This pattern follows the distinction made in BoardGameGeek that Deck Building refers to constructions of decks during gameplay. See Pre-Customized Decks for constructions of decks before gameplay.
Contents
Examples
A Few Acres of Snow, Dominion, and Thunderstone are all games with Deck Building as a core mechanic. So is Legendary: A Marvel Deck Building Game but this show that Deck Building games can be co-operative. A Study in Emerald provides an team-based example even if players initially do not know which other players are on their team while Airborne Commander shows that Deck Building games can be solitaire games.
Anti-Examples
Magic: The Gathering and The Lord of the Rings: The Fellowship of the Ring Deck-Building Game have players build their decks before gameplay begins, so these games use the pattern Pre-Customized Decks rather than Deck Building.
Using the pattern
Bag Building can be an alternative to Deck Building if not the design possibilities of Cards (compared to Tokens) are need. Pre-Customized Decks is another alternative where players build their decks before gameplay begins.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Deck Building modulates how Decks are constructed by letting individual Cards be added to them over time.
Relations
Can Instantiate
Abstract Player Construct Development, Complex Gameplay, Construction, Extra-Game Actions, Freedom of Choice, Gain Competence, Gameplay Mastery, Stimulated Planning, Strategic Planning
Can Modulate
Combos, Decks, Discard Piles, Gameplay Engines, Hands, Randomness
Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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