Difference between revisions of "Deck Building"

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== Using the pattern ==
 
== Using the pattern ==
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[[Deck Building]] is used in games to let players have agency on which [[Cards]] should be in [[Decks]]. Players typically use this to affect the [[Randomness]] of their potential [[Hands]] by getting [[Cards]] that increase their chances of [[Combos]] and [[Gameplay Engines]]. Most games using [[Deck Building]] have new [[Cards]] put in [[Discard Piles]], which create a form of [[Cooldown]] for new [[Cards]].
  
[[Bag Building]] can be an alternative to [[Deck Building]] if not the design possibilities of [[Cards]] (compared to [[Tokens]]) are need. [[Pre-Customized Decks]] is another alternative where players build their decks before gameplay begins.  
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Players' [[Deck Building]] is typically helped by [[Strategic Knowledge]], so the possibility of having this (about [[Cards]] and their [[Combos]]) in a game is likely to affect this pattern. [[Bag Building]] can be an alternative to [[Deck Building]] if not the design possibilities of [[Cards]] (compared to [[Tokens]]) are need. [[Pre-Customized Decks]] is another alternative where players build their decks before gameplay begins.  
 
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=== Diegetic Aspects ===
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=== Interface Aspects ===
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=== Narration Aspects ===
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== Consequences ==
 
== Consequences ==
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[[Game Element Insertion]] is a common consequence of using [[Deck Building]] in a game since the [[Cards]] introduce into [[Decks]] by [[Deck Building]] are typically not in play before this happens. However, this is not a strong case of [[Game Element Insertion]] as the [[Cards]] typically already play a role as [[Limited Resources]] before being part of a [[Decks|Deck]].
 
[[Game Element Insertion]] is a common consequence of using [[Deck Building]] in a game since the [[Cards]] introduce into [[Decks]] by [[Deck Building]] are typically not in play before this happens. However, this is not a strong case of [[Game Element Insertion]] as the [[Cards]] typically already play a role as [[Limited Resources]] before being part of a [[Decks|Deck]].
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=== Can Instantiate ===
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[[Abstract Player Construct Development]],
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[[Complex Gameplay]],
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[[Construction]],
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[[Extra-Game Actions]],
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[[Freedom of Choice]],
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[[Gain Competence]],
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[[Game Element Insertion]],
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[[Gameplay Mastery]],
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[[Stimulated Planning]],
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[[Strategic Planning]]
  
 
== Relations ==
 
== Relations ==
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[[Stimulated Planning]],  
 
[[Stimulated Planning]],  
 
[[Strategic Planning]]
 
[[Strategic Planning]]
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==== with [[Discard Piles]] ====
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[[Cooldown]]
  
 
=== Can Modulate ===
 
=== Can Modulate ===

Revision as of 09:14, 21 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Note: This pattern follows the distinction made in BoardGameGeek that Deck Building refers to constructions of decks during gameplay. See Pre-Customized Decks for constructions of decks before gameplay.

Examples

A Few Acres of Snow, Dominion, and Thunderstone are all games with Deck Building as a core mechanic. So is Legendary: A Marvel Deck Building Game but this show that Deck Building games can be co-operative. A Study in Emerald provides an team-based example even if players initially do not know which other players are on their team while Airborne Commander shows that Deck Building games can be solitaire games.

Anti-Examples

Magic: The Gathering and The Lord of the Rings: The Fellowship of the Ring Deck-Building Game have players build their decks before gameplay begins, so these games use the pattern Pre-Customized Decks rather than Deck Building.

Using the pattern

Deck Building is used in games to let players have agency on which Cards should be in Decks. Players typically use this to affect the Randomness of their potential Hands by getting Cards that increase their chances of Combos and Gameplay Engines. Most games using Deck Building have new Cards put in Discard Piles, which create a form of Cooldown for new Cards.

Players' Deck Building is typically helped by Strategic Knowledge, so the possibility of having this (about Cards and their Combos) in a game is likely to affect this pattern. Bag Building can be an alternative to Deck Building if not the design possibilities of Cards (compared to Tokens) are need. Pre-Customized Decks is another alternative where players build their decks before gameplay begins.

Consequences

Deck Building modulates how Decks are constructed by letting individual Cards be added to them over time.


Game Element Insertion is a common consequence of using Deck Building in a game since the Cards introduce into Decks by Deck Building are typically not in play before this happens. However, this is not a strong case of Game Element Insertion as the Cards typically already play a role as Limited Resources before being part of a Deck.

Can Instantiate

Abstract Player Construct Development, Complex Gameplay, Construction, Extra-Game Actions, Freedom of Choice, Gain Competence, Game Element Insertion, Gameplay Mastery, Stimulated Planning, Strategic Planning

Relations

Can Instantiate

Abstract Player Construct Development, Complex Gameplay, Construction, Extra-Game Actions, Freedom of Choice, Gain Competence, Game Element Insertion, Gameplay Mastery, Stimulated Planning, Strategic Planning

with Discard Piles

Cooldown

Can Modulate

Combos, Decks, Discard Piles, Gameplay Engines, Hands, Randomness

Can Be Instantiated By

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Can Be Modulated By

Strategic Knowledge

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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