Difference between revisions of "Expansion"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
+ | === Can Be Instantiated By === | ||
+ | [[Area Control]], | ||
+ | [[Bases]], | ||
+ | [[Construction]], | ||
+ | [[Gain Ownership]], | ||
+ | [[Installations]], | ||
+ | [[Ownership]], | ||
+ | [[Territories]] | ||
+ | |||
+ | === Can Be Modulated By === | ||
+ | [[Gameplay Engines]], | ||
+ | [[Pottering]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
Line 28: | Line 40: | ||
== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Middlegame]] | ||
== Relations == | == Relations == |
Revision as of 10:15, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: The pattern dealing with additional content to games is the similarly named Expansions.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Area Control, Bases, Construction, Gain Ownership, Installations, Ownership, Territories
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Relations
Can Instantiate
Can Modulate
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Can Be Instantiated By
Area Control, Bases, Construction, Gain Ownership, Installations, Ownership, Territories
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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