Difference between revisions of "Expansion"
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=== Examples === | === Examples === | ||
+ | [[Master of Orion]] and [[Civilization (video game) series||Civilization series]] have [[Expansion]] phases in their gameplay arcs. The [[Europa Universalis series]] has this to a lesser extent in the form of nations with the idea group "Quest for the New World" being able to explore and colonize areas of the world without existing organized settlements. | ||
− | + | == Using the pattern == | |
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== Consequences == | == Consequences == | ||
− | Due to that it often makes use of [[Area Control]] and [[Construction]], the presence of [[Expansion]] is likely to give rise to [[Abstract Player Construct Development]] in a game. It is often part of the [[Middlegame]] of a game when [[Maps]] are not known at the beginning of gameplay, otherwise it is likely part of the [[Startgame]]. | + | Due to that it often makes use of [[Area Control]] and [[Construction]], the presence of [[Expansion]] is likely to give rise to [[Abstract Player Construct Development]] in a game. It is often part of the [[Middlegame]] of a game when [[Maps]] are not known at the beginning of gameplay, otherwise it is likely part of the [[Startgame]] (as is the case in most game instances in the [[Starcraft series|Starcraft]] games). |
== Relations == | == Relations == |
Revision as of 12:40, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: The pattern dealing with additional content to games is the similarly named Expansions.
Contents
Examples
Master of Orion and |Civilization series have Expansion phases in their gameplay arcs. The Europa Universalis series has this to a lesser extent in the form of nations with the idea group "Quest for the New World" being able to explore and colonize areas of the world without existing organized settlements.
Using the pattern
Can Be Instantiated By
Area Control, Bases, Construction, Gain Ownership, Installations, Ownership, Territories
Can Be Modulated By
Expansion is typically design to be a gameplay phase occurring after Game World Exploration. This can be followed by Exploitation and then optionally Extermination. The use of all four of these X phases define 4X games[1].
Consequences
Due to that it often makes use of Area Control and Construction, the presence of Expansion is likely to give rise to Abstract Player Construct Development in a game. It is often part of the Middlegame of a game when Maps are not known at the beginning of gameplay, otherwise it is likely part of the Startgame (as is the case in most game instances in the Starcraft games).
Relations
Can Instantiate
Abstract Player Construct Development, Middlegame, Startgame
Can Modulate
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Can Be Instantiated By
Area Control, Bases, Construction, Gain Ownership, Installations, Ownership, Territories
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
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