Difference between revisions of "Bases"
From gdp3
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=== Examples === | === Examples === | ||
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== Using the pattern == | == Using the pattern == | ||
+ | === Can Be Modulated By === | ||
+ | [[Abstract Player Constructs]], | ||
+ | [[Abstract Player Construct Development]], | ||
+ | [[Area Control]], | ||
+ | [[Characteristics]], | ||
+ | [[Combat]], | ||
+ | [[Construction]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
+ | === Can Instantiate === | ||
+ | [[Expansion]], | ||
+ | [[Exploitation]], | ||
+ | [[Installations]], | ||
+ | [[Location-Fixed Abilities]], | ||
+ | [[Ownership]], | ||
+ | [[Gain Ownership]], | ||
+ | [[Resource Locations]] | ||
== Relations == | == Relations == |
Revision as of 20:35, 26 July 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Can Be Modulated By
Abstract Player Constructs, Abstract Player Construct Development, Area Control, Characteristics, Combat, Construction
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Expansion, Exploitation, Installations, Location-Fixed Abilities, Ownership, Gain Ownership, Resource Locations
Relations
Can Instantiate
Expansion, Exploitation, Installations, Location-Fixed Abilities, Ownership, Gain Ownership, Resource Locations
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
Abstract Player Constructs, Abstract Player Construct Development, Area Control, Characteristics, Combat, Construction
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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