Difference between revisions of "Bases"

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[[Category:Mechanical Patterns]]
 
[[Category:Mechanical Patterns]]
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[[Category:Diegetic Patterns]]
 
[[Category:Patterns]]
 
[[Category:Patterns]]
 
[[Category:Needs work]]
 
[[Category:Needs work]]
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=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
 
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[[Bases]] is a [[Category:Diegetic Patterns|Diegetic Pattern]] since it typically represent some form of intentional [[Construction]] in [[Game Worlds]].
=== Interface Aspects ===
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=== Narration Aspects ===
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== Consequences ==
 
== Consequences ==

Revision as of 10:01, 28 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Can Be Modulated By

Abstract Player Constructs, Abstract Player Construct Development, Area Control, Characteristics, Combat, Construction

Can Modulate

Laning

Diegetic Aspects

Bases is a since it typically represent some form of intentional Construction in Game Worlds.

Consequences

Bases are Installations with Location-Fixed Abilities and often also Resource Locations or built where these exist. Creating one gives Ownership while existing ones provide Gain Ownership goals to players that don't own it. The building of Bases can signify Expansion phases while putting them to best use can signify Exploitation phases.

Relations

Can Instantiate

Expansion, Exploitation, Installations, Location-Fixed Abilities, Ownership, Gain Ownership, Resource Locations

Can Modulate

Laning

Can Be Instantiated By

-

Can Be Modulated By

Abstract Player Constructs, Abstract Player Construct Development, Area Control, Characteristics, Combat, Construction

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

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Acknowledgements

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