Difference between revisions of "Endgame Quests"

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(Narration Aspects)
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== Relations ==
 
== Relations ==
[[Unwinnable Games]]
 
[[Armor]]
 
[[Weapons]]
 
[[Tools]]
 
 
[[Game-Based Social Statuses]],
 
 
 
=== Can Instantiate ===
 
=== Can Instantiate ===
 
[[Game-Based Social Statuses]],  
 
[[Game-Based Social Statuses]],  
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=== Can Modulate ===
 
=== Can Modulate ===
[[Endgame]]
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[[Armor]],
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[[Endgame]],
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[[Tools]],
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[[Weapons]]
  
 
=== Can Be Instantiated By ===
 
=== Can Be Instantiated By ===

Revision as of 10:52, 7 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

World of Warcraft allows players that have reached the highest character level to continue progressing with that character through completing Endgame Quests that can give equipment or reputation. Skyrim in the Elder Scrolls series and Final Fantasy VIII in the Final Fantasy series are single-player games with Endgame Quests.

Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

In games with Endgame phases, they typically occur after the main narration has been told. For this reason, Endgame Quests are typically not Narration Patterns having affect on the whole story line or the Game World as a whole. They may of course have localized narration.

Consequences

Endgame Quests are Quests that provide Optional Goals for players that have reached Endgame phases. The are examples of gameplay content made available through Unlocking, in this case due to reaching an Endgame phase.

Relations

Can Instantiate

Game-Based Social Statuses, Optional Goals, Quests, Unlocking

Can Modulate

Armor, Endgame, Tools, Weapons

Can Be Instantiated By

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Can Be Modulated By

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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