Difference between revisions of "Shared Resources"

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(Consequences)
(Using the pattern)
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== Using the pattern ==
 
== Using the pattern ==
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=== Can Modulate ===
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[[Alliances]],
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[[Bag Building]],
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[[Lives]],
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[[Ownership]],
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[[Penalties]],
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[[Resources]],
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[[Shared Penalties]],
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[[Shared Rewards]]
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[[Social Interaction]],
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[[Social Organizations]]
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=== Can Be Instantiated By ===
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[[Extra Chances]] together with [[Teams]]
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=== Can Be Modulated By ===
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[[Mutual Goals]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===

Revision as of 19:11, 8 August 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Can Modulate

Alliances, Bag Building, Lives, Ownership, Penalties, Resources, Shared Penalties, Shared Rewards Social Interaction, Social Organizations

Can Be Instantiated By

Extra Chances together with Teams

Can Be Modulated By

Mutual Goals

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Competition, Negotiation, Social Dilemmas, Social Interaction, Social Roles, Symmetric Resource Distribution, Tension, Time Limits

with Cooperation

Inherent Mistrust, Social Dilemmas, Tension

Relations

Can Instantiate

Competition, Negotiation, Social Dilemmas, Social Interaction, Social Roles, Symmetric Resource Distribution, Tension, Time Limits

with Cooperation

Inherent Mistrust, Social Dilemmas, Tension

Can Modulate

Alliances, Bag Building, Lives, Ownership, Penalties, Resources, Shared Penalties, Shared Rewards Social Interaction, Social Organizations

Can Be Instantiated By

Extra Chances together with Teams

Can Be Modulated By

Mutual Goals

Possible Closure Effects

-

Potentially Conflicting With

-

History

An updated version of the pattern Shared Resources that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements

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