Difference between revisions of "Energy Penalties"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
+ | [[Aim & Shoot]] | ||
+ | [[Traps]] | ||
+ | |||
+ | === Can Be Instantiated By === | ||
+ | [[Damage]] together with [[Ammunition]], [[Armor]], [[Energy]], [[Health]] or [[Resources]] | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
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− | |||
− | |||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
− | + | [[Life Penalties]] | |
=== Can Modulate === | === Can Modulate === |
Revision as of 14:13, 24 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Be Instantiated By
Damage together with Ammunition, Armor, Energy, Health or Resources
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Can Instantiate
Can Modulate
-
Can Be Instantiated By
Damage together with Ammunition, Armor, Energy, Health or Resources
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki. However it is based on the concept "Energy punishment" introduced by Juul[1].
References
- ↑ Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.
Acknowledgements
-