Difference between revisions of "Energy Penalties"
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== Using the pattern == | == Using the pattern == | ||
− | [[Aim & Shoot]] | + | [[Energy Penalties]] are those [[Penalties]] that affect some [[Attributes]] or [[Resources]] that players have. They are typically diegetically motivated by being affected by [[Aim & Shoot]] actions or [[Traps]] but can be given for any type of reason. In practice, designing [[Energy Penalties]] consist of using [[Damage]] on [[Resources]] or [[Attributes]], most typically [[Ammunition]], [[Armor]], [[Energy]], or [[Health]]. |
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− | [[Damage]] | + | |
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== Consequences == | == Consequences == |
Revision as of 12:54, 26 August 2015
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Energy Penalties are those Penalties that affect some Attributes or Resources that players have. They are typically diegetically motivated by being affected by Aim & Shoot actions or Traps but can be given for any type of reason. In practice, designing Energy Penalties consist of using Damage on Resources or Attributes, most typically Ammunition, Armor, Energy, or Health.
Consequences
In games with Lives, Energy Penalties can lead to Life Penalties if the Attributes affected by them relate to the Lives.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Damage together with Ammunition, Armor, Energy, Health or Resources
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki. However it is based on the concept "Energy punishment" introduced by Juul[1].
References
- ↑ Juul, J. (2009). Fear of Failing? The Many Meanings of Difficulty in Video Games. In Perron, B. & Wolf, M.J.P. (eds.): The Video Game Theory Reader 2, 2009.
Acknowledgements
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