Difference between revisions of "Resource Sources"

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(Relations)
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== Using the pattern ==
 
== Using the pattern ==
  
=== Diegetic Aspects ===
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Examples of [[Resource Sources]] include [[Pick-Ups]], [[Resource Locations]], and other players when [[Trading]] with them is possible. [[Loot]] provided from [[Enemies]], [[Inhabitants]], or [[Non-Player Characters]] are also typical [[Resource Sources]].
  
=== Interface Aspects ===
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== Consequences ==
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=== Can Modulate ===
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[[Resources]]
  
=== Narration Aspects ===
 
 
== Consequences ==
 
  
 
== Relations ==
 
== Relations ==

Revision as of 11:01, 21 September 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Examples of Resource Sources include Pick-Ups, Resource Locations, and other players when Trading with them is possible. Loot provided from Enemies, Inhabitants, or Non-Player Characters are also typical Resource Sources.

Consequences

Can Modulate

Resources


Relations

Can Instantiate

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Can Modulate

Resources

Can Be Instantiated By

Pick-Ups, Resource Locations, Trading

Loot together with Enemies, Inhabitants, or Non-Player Characters

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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