Difference between revisions of "Resource Sources"

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== Consequences ==
 
== Consequences ==
The presence of [[Resource Sources]] in games encourage [[Stimulated Planning]] for players to the degree that they have need for those [[Resources]].
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The presence of [[Resource Sources]] in games encourage [[Stimulated Planning]] for players to the degree that they have need for those [[Resources]]. They can also lead to [[Resource Management]] if the sources can be manipulated, protected from other agents, or be created by the players themselves.
  
 
== Relations ==
 
== Relations ==
 
=== Can Instantiate ===
 
=== Can Instantiate ===
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[[Resource Management]],
 
[[Stimulated Planning]]
 
[[Stimulated Planning]]
  

Revision as of 11:06, 21 September 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

Resource Sources provide players with ways of gaining Resources. Examples of Resource Sources include Pick-Ups, Resource Locations, and other players when Trading with them is possible. Loot provided from Enemies, Inhabitants, or Non-Player Characters are also typical Resource Sources.

Consequences

The presence of Resource Sources in games encourage Stimulated Planning for players to the degree that they have need for those Resources. They can also lead to Resource Management if the sources can be manipulated, protected from other agents, or be created by the players themselves.

Relations

Can Instantiate

Resource Management, Stimulated Planning

Can Modulate

Resources

Can Be Instantiated By

Pick-Ups, Resource Locations, Trading

Loot together with Enemies, Inhabitants, or Non-Player Characters

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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