Difference between revisions of "Character Levels"
From gdp3
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== Relations == | == Relations == | ||
+ | [[Levels]] | ||
+ | [[Characters]] | ||
+ | [[Character Defining Actions]] | ||
+ | [[Massively Multiplayer Online Games]] | ||
+ | [[Armor]] | ||
+ | [[Character Development]] | ||
+ | [[Neighbors]] | ||
+ | [[Improved Abilities]] | ||
+ | [[Gain Competence]] | ||
+ | [[New Abilities]] | ||
+ | [[Death Consequences]] | ||
+ | [[Helpers]] | ||
+ | [[Skills]] | ||
+ | [[Unlocking]] | ||
+ | [[Characteristics]] | ||
+ | [[Scores]] | ||
+ | [[Endgame]] | ||
+ | [[Endgame Quests]] | ||
+ | |||
+ | |||
=== Can Instantiate === | === Can Instantiate === |
Revision as of 10:21, 4 July 2016
An enumeration of states characters can progress through, gaining and improving abilities as they are reached.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Levels Characters Character Defining Actions Massively Multiplayer Online Games Armor Character Development Neighbors Improved Abilities Gain Competence New Abilities Death Consequences Helpers Skills Unlocking Characteristics Scores Endgame Endgame Quests
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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