Difference between revisions of "Laning"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
− | Designing for [[Laning]] in a game consists of making several routes to one area, in practice making several routes that are [[Flanking Routes]] to each other. | + | Designing for [[Laning]] in a game consists of making several routes to one area, in practice by either making several routes that are [[Transport Routes]] between the same areas or making several routes that are [[Flanking Routes]] to each other. |
While [[Laning]] can be considered without use of [[Units]], the pattern is very often used to not only provide various routes for the [[Avatars]] controlled by players but also for [[Units]] (under the players' control or not). | While [[Laning]] can be considered without use of [[Units]], the pattern is very often used to not only provide various routes for the [[Avatars]] controlled by players but also for [[Units]] (under the players' control or not). | ||
− | === | + | === Can Be Modulated By === |
− | + | [[Bases]] | |
− | + | ||
− | + | ||
− | + | ||
== Consequences == | == Consequences == | ||
− | |||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Choke Points]], | ||
[[Startgame]] | [[Startgame]] | ||
− | === Can | + | === Can Modulate === |
− | [[ | + | [[Levels]], |
+ | [[Movement]], | ||
+ | [[Units]] | ||
== Relations == | == Relations == | ||
− | |||
− | |||
− | |||
− | |||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Choke Points]], | ||
[[Startgame]] | [[Startgame]] | ||
=== Can Modulate === | === Can Modulate === | ||
+ | [[Levels]], | ||
+ | [[Movement]], | ||
[[Units]] | [[Units]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
− | [[Flanking Routes]] | + | [[Flanking Routes]], |
+ | [[Transport Routes]] | ||
=== Can Be Modulated By === | === Can Be Modulated By === |
Revision as of 12:22, 1 September 2016
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Startgame phases in League of Legends, also Defense of the Ancients
Using the pattern
Designing for Laning in a game consists of making several routes to one area, in practice by either making several routes that are Transport Routes between the same areas or making several routes that are Flanking Routes to each other.
While Laning can be considered without use of Units, the pattern is very often used to not only provide various routes for the Avatars controlled by players but also for Units (under the players' control or not).
Can Be Modulated By
Consequences
Can Instantiate
Can Modulate
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Flanking Routes, Transport Routes
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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