Difference between revisions of "Aim & Shoot"

From gdp3
Jump to: navigation, search
 
Line 6: Line 6:
 
[[Category:Stub]]
 
[[Category:Stub]]
 
''The act of taking aim at something and then shooting at it.''
 
''The act of taking aim at something and then shooting at it.''
 +
 +
This pattern is a still a stub.
  
 
=== Examples ===
 
=== Examples ===

Revision as of 14:19, 2 January 2011

The act of taking aim at something and then shooting at it.

This pattern is a still a stub.

Examples

Using the pattern

The pattern can be said to occur in some war games (Advanced Squad Leader?) where one first declares attacks and then checks if one has Line-of-Sight.

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern Aim & Shoot that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.