Difference between revisions of "Public Player Statistics"
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''Statistics about players that are easily accessible to others.'' | ''Statistics about players that are easily accessible to others.'' | ||
− | + | While players can always lets other know how well (or bad) they performed in a game, games can help with this by keeping track of player data and making it available to others. These [[Public Player Statistics]] may only be accessible to others playing the game or anyone with access to the Internet, but they make what players do more important since they need to stand for their performances. | |
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=== Examples === | === Examples === | ||
+ | The high score lists on early arcade games such as [[Asteroids]] are early examples of [[Public Player Statistics]], even if they are only available to those in close proximity to the machines. | ||
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+ | The rise of achievement system on Steam, Xbox Live, and PlayStation Network are examples of [[Public Player Statistics]]. These allow players of numerous games, including the [[Left 4 Dead series]], [[Cogs]], [[Fallout: New Vegas]], and [[Assassin's Creed II]], to see how far and well they have played the games compared to their friends, and if they have done optional challenges. | ||
== Using the pattern == | == Using the pattern == | ||
− | [[Public Player Statistics]] | + | |
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+ | [[Game Mastery]] | ||
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+ | [[Value of Effort]] | ||
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+ | [[Public Player Statistics]] | ||
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+ | [[Global High Score Lists]] | ||
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+ | [[Friend Lists]] | ||
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+ | [[Game-Induced Player Social Status]] | ||
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+ | [[Achievements]] | ||
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+ | [[Challenging Gameplay]] | ||
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+ | [[Goal Achievements]] | ||
[[Spectators]] | [[Spectators]] |
Revision as of 20:54, 24 February 2011
Statistics about players that are easily accessible to others.
While players can always lets other know how well (or bad) they performed in a game, games can help with this by keeping track of player data and making it available to others. These Public Player Statistics may only be accessible to others playing the game or anyone with access to the Internet, but they make what players do more important since they need to stand for their performances.
Contents
Examples
The high score lists on early arcade games such as Asteroids are early examples of Public Player Statistics, even if they are only available to those in close proximity to the machines.
The rise of achievement system on Steam, Xbox Live, and PlayStation Network are examples of Public Player Statistics. These allow players of numerous games, including the Left 4 Dead series, Cogs, Fallout: New Vegas, and Assassin's Creed II, to see how far and well they have played the games compared to their friends, and if they have done optional challenges.
Using the pattern
Public Player Statistics
Game-Induced Player Social Status
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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