Difference between revisions of "Line of Sight"
From gdp3
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== Using the pattern == | == Using the pattern == | ||
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[[Quick Travel]] | [[Quick Travel]] | ||
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[[Combat]] | [[Combat]] | ||
[[Aim & Shoot]] | [[Aim & Shoot]] | ||
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− | [[Line of Sight]] requires that there is something that can block it in the [[Game Worlds]], and this is typically [[Environmental Effects]], [[Game Items]], or simply walls and other | + | [[Line of Sight]] requires that there is something that can block it in the [[Levels]] or [[Game Worlds]], and this is typically [[Environmental Effects]], [[Game Items]], or simply walls and other [[Obstacles]]. |
+ | |||
+ | The presence of [[Line of Sight]] in a game can be used to create [[Alignment]] goals. | ||
=== Diegetic Aspects === | === Diegetic Aspects === | ||
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== Consequences == | == Consequences == | ||
+ | [[Line of Sight]] change how players have to relate to [[Game Worlds]] and [[Levels]], and what is in them. | ||
== Relations == | == Relations == | ||
=== Can Instantiate === | === Can Instantiate === | ||
+ | [[Alignment]] | ||
==== with ... ==== | ==== with ... ==== | ||
=== Can Modulate === | === Can Modulate === | ||
+ | [[Game Worlds]], | ||
+ | [[Levels]] | ||
=== Can Be Instantiated By === | === Can Be Instantiated By === | ||
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=== Can Be Modulated By === | === Can Be Modulated By === | ||
[[Environmental Effects]], | [[Environmental Effects]], | ||
− | [[Game Items]] | + | [[Game Items]], |
+ | [[Obstacles]] | ||
=== Possible Closure Effects === | === Possible Closure Effects === |
Revision as of 22:19, 26 March 2011
The requirement of an clear view to the target of an action.
Contents
Examples
Using the pattern
Quick Travel Combat Aim & Shoot
Line of Sight requires that there is something that can block it in the Levels or Game Worlds, and this is typically Environmental Effects, Game Items, or simply walls and other Obstacles.
The presence of Line of Sight in a game can be used to create Alignment goals.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Line of Sight change how players have to relate to Game Worlds and Levels, and what is in them.
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Environmental Effects, Game Items, Obstacles
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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