Meta Servers
From gdp3
Revision as of 11:09, 22 June 2014 by Staffan Björk (Talk | contribs)
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Online Games require Game Servers so that players have some place to connect to when they wish to play. Examples of this can be found in many genres: the Battlefield, Unreal Tournament, and Quake series for First-Person Shooters; BatMUD and DragonMud for MUDs; Eve Online, World of Warcraft, and Ultima Online for Massively Multiplayer Online Games; and Candy Crush Saga and FarmVille for Social Media Games.
Anti-Examples
Using the pattern
Trans-Game Information Global High Score Lists Player Kicking Meta Games Chat Channels Game Servers
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with Game Servers
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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