Meta Servers

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Online Games require Game Servers so that players have some place to connect to when they wish to play. Examples of this can be found in many genres: the Battlefield, Unreal Tournament, and Quake series for First-Person Shooters; BatMUD and DragonMud for MUDs; Eve Online, World of Warcraft, and Ultima Online for Massively Multiplayer Online Games; and Candy Crush Saga and FarmVille for Social Media Games.


Anti-Examples

Eve Online


Using the pattern

Trans-Game Information Global High Score Lists Player Kicking Meta Games Chat Channels Game Servers

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Global High Score Lists

with Game Servers

Meta Games

Can Modulate

Game Servers

Can Be Instantiated By

Trans-Game Information

Can Be Modulated By

Chat Channels, Player Kicking

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

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Acknowledgements

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