Role Fulfillment
The fulfillment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails
This pattern is a still a stub.
Contents
Examples
Anti-Examples
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Using the pattern
Providing players with different types of Freedom of Choice for Player-Created Characters let them select or create the roles to fulfill, which may both make it easier for them to succeed with this and may make the experience of succeeding more pleasurable; Initial Personalization is the most likely the most efficient way of doing this but can be used together with many other ways of giving players Freedom of Choice.
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Enactment Dedicated Game Facilitators
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Game Mastery Player Defined Goals Traitors Initial Personalization
Selectable Functional Roles, Asymmetric Roles, Warming-Up Roleplay Exercises,
Can Instantiate
Diegetic Consistency, Thematic Consistency
with ...
Can Modulate
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Can Be Instantiated By
Betrayal, Character Defining Actions, Characters, Diegetic Consistency, Game Masters, Player-Created Characters, Role Selection, Roleplaying, Storytelling, Thematic Consistency
Can Be Modulated By
Freedom of Choice together with Characters
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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