Social Rewards
From gdp3
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Achievements Gameplay Mastery Team Accomplishment Team Strategy Identification Social Skills Togetherness
Can Instantiate
Can Modulate
-
Can Be Instantiated By
Game-based Social Statuses, Global High Score Lists, High Score Lists, Memorabilia
Can Be Modulated By
-
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-