Collectible Card Games

From gdp3
Revision as of 14:09, 15 December 2014 by Staffan Björk (Talk | contribs) (Relations)

Jump to: navigation, search

Card games where players maintain their own card collections which are used to provide game elements to the individual game instances they participate in.

This pattern is a still a stub.

Examples

Magic: The Gathering

Pokémon Trading Card Game


An odd example of a mini game, the card game Caravan in the game Fallout: New Vegas is a collectible card game which depends on players gathering cards in a post-apocalyptic US wasteland.

See the category of Collectible Card Games on this wiki for additional examples.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Collectible Card Games can make Cards into the Focus Loci for players.

Relations

Discard Piles, Hands Drafting Tapping

Can Instantiate

Deck Building, Fudged Results

Can Modulate

-

Can Be Instantiated By

Cards together with Heterogeneous Game Element Ownership

Can Be Modulated By

Expansions

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References