Exploitation

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Revision as of 18:39, 26 July 2015 by Staffan Björk (Talk | contribs) (Consequences)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Anti-Examples

optional

Using the pattern

As a phase in gameplay arcs, Exploitation typically occurs after Expansion. 4X games[1] are constructed by using these and having them preluded by Game World Exploration and concluded by Extermination.

Can Be Instantiated By

Bases, Construction, Gameplay Engines, Installations

Can Be Modulated By

New Abilities, Pottering, Technologies, Units


Consequences

Exploitation is typically a Middlegame phase. Since it deal with improving and maximizing the utility of player assets, it both can lead to Abstract Player Construct Development and Micromanagement of those assets.

Relations

Can Instantiate

Abstract Player Construct Development, Micromanagement, Middlegame

Can Modulate

-

Can Be Instantiated By

Bases, Construction, Gameplay Engines, Installations

Can Be Modulated By

New Abilities, Pottering, Technologies, Units

Possible Closure Effects

-

Potentially Conflicting With

Quick Games

History

New pattern created in this wiki.

References

  1. Wikipedia entry for 4X games

Acknowledgements

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